Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Friday, August 13, 2010

TheMovieMap for IPhone

A few weeks ago, I spent an evening working as an extra in a major motion picture that will be coming to a cineplex near you next year. I didn't do it for the fortune--good thing, since I was an unpaid extra--and certainly not the fame, as I'll just be another indistinguishable human mass in the background of a crowd shot. No, I did it because the movie was filming not all that far from my house. And that got me thinking--you have a lot of time to think when you're an unpaid extra--if there had been any other movies filmed in the vicinity of my house.

TheMovieMap, a $1 app from TheMovieMap.com, exists to answer these nagging questions. The app includes an integrated map with familiar red pushpins showing you movie locations from your favorite feature films. There's a clever concept behind the idea that should intrigue movie buffs who could swear they've seen that railroad trestle where Dirty Harry is pursuing the Scorpio Killer somewhere before. Unfortunately, some flawed implementation makes this app too difficult to use to be any fun.

When you launch TheMovieMap, you'll see a map of the world literally teeming with pushpins. You can use the iPhone's pinch gestures to zoom in, but it would probably be easier just type in a location in the app's search bar. You can also tap a location button, and The MovieMap will exploit the iPhone's geolocation features to zero in on your whereabouts--an easy way to see if anyone ever made any movie magic in your immediate vicinity.

Location searches behaved more haphazardly than I expected. I could type in "San Francisco" for example, and TheMovieMap would dutifully zoom in on the City by the Bay and its multitude of film locations. But if I wanted to jump to another city--"Chicago," say--TheMovieMap would usually turn up a "No Results Found" message. It took me a few tries to realize that app wanted to type in both the city and the state--even then, instead of zooming over to the correct location, the map would pull back to a more global view.

I had better luck using TheMovieMap's Find By Name tab. Tap on that, and you get a scrollable alphabetic listing of all the films in the TheMovieMap's database; there's also a handy A-to-Z navigation bar on the right side of the screen for quickly jumping ahead to titles like Raiders of the Lost Ark or X-Men.

TheMovieMap's listings are rather extensive, but by no means complete. Indeed, even movies contained in the app don't have a complete list of their locations. (The aforementioned Raiders, for example, shows the movie's Tunisia locations, but not scenes shot in Kauai or Stockton, Calif.) To build out its listings, TheMovieMap features a Submissions tab, where you can let the developers know about any missing entries. I found placing the pin in the exact location on a map to be a bit of pain--more trouble than it was worth, actually, to let the world know that the Oakland Coliseum stood in as the home ballpark for the Angels in 1994's Angels in the Outfield remake. But TheMovieMap added my submission in a couple of days, which is an admirable turnaround.

(There are limits to the value of crowd-sourcing, of course. In the app's main window, I noticed a pin stuck smack dab in the middle of Africa, all by its lonesome. Curious, I tapped on the pin, and the pop-up menu claimed that it was a location used in the movie Maverick. Now it's been a good 15 years since I've seen this western comedy starring noted funnyman Mel Gibson, but I'm pretty sure that's nonsense. If memory serves, the scene the app refers to was shot in Yosemite National Park; at any rate, I'm willing to wager that Maverick was most definitely not filmed in Chad near that country's border with Cameroon.)

The app suffers from its share of problems you'd associate with a 1.0 release--namely the navigation woes I've already mentioned and a propensity toward crashing. Occasionally, maps won't load after a search, and you've got to toggle back and forth between the standard, satellite, and hybrid views to make anything appear. Note also that TheMovieMap requires either a Wi-Fi or network connection, so if you're using an iPod touch (or running the app in 2x mode on a Wi-Fi-only iPad) and there's no wireless connectivity to be had, you're not going to be able to look up where exactly on Long Island it is that Sonny meets his grisly end in The Godfather.

But my biggest gripe with TheMovieMap is how poorly the app has implemented maps. Often times, when you pick a movie or location, the app zooms in so closely, you have no context for where you even are. Take the standard view entry for Quiz Show, which zooms in so closely on that movie's location, you can't even see the cross-streets. Tap the pin for more information, and you'll get the name of the movie and the scene in question (as well as a button to jump to a page with more info), but no sense for where you are in the world. It's very frustrating.

Finding out where a movie scene may have taken place is hardly an essential task, so an app providing that information had better be fun and pleasant to use. At this stage, TheMovieMap isn't either of those things. Movie buffs should wait until the sequel to see if things improve.

Macworld.com executive editor Philip Michaels can soon be seen in a major motion picture. Unless, of course, you happen to blink during his scene.

Apple Pulls iPhone App with Hidden 'Easter Egg' Feature

Apple yesterday yanked the popular Camera+ iPhone app from the App Store, apparently in a dispute over a violation of the company's developer agreements.

According to John Casasanta, a principal in Tap Tap Tap, Apple rejected a new release of Camera+ earlier this week because the program lets users snap photographs with the iPhone's volume control buttons. Apple's own photo-taking application operates with an on-screen shutter button.

"This doesn't come as a complete surprise since it wasn't our first time being rejected for that very feature," said Casasanta in a post to the Tap Tap Tap blog Monday.

"Your application cannot be added to the App Store because it uses iPhone volume buttons in a non-standard way, potentially resulting in user confusion," the company said in a rejections response to Tap Tap Tap. "Changing the behavior of iPhone external hardware buttons is a violation of the iPhone Developer Program License Agreement."

With that rejection, version 1.3 of Camera+ never made it to the App Store, a fact that Casasanta took philosophically. "So while we're disappointed with their decision, we're at least happy that they're being perfectly clear about the exact reason for the rejection and that they're being consistent about it," he said Monday.

Casasanta made a point to note that Tap Tap Tap had been above board in its submission to Apple , and denigrated other app developers that had not been as forthcoming.

Some iPhone apps, he said, had have secreted features in their software, hoping that Apple's reviewers will miss them. Later, said Casasanta, those developers will modify the App Store description to tell customers of the hidden feature.

"When Apple finds out about these incidents, they tend to crack down pretty hard on them, sometimes going so far as completely banning the developers from the App Store," said Casasanta. "So this is definitely not the smart way to go."

But according to online reports by several iPhone- and Apple-related blogs, that's essentially what Tap Tap Tap did.

Thursday, Tap Tap Tap posted instructions on its Twitter account for activating the iPhone's volume control buttons in version 1.2.1 of Camera+, an upgrade that was approved Aug. 2, and was then selling on the App Store. The tweet was deleted by Tap Tap Tap shortly after it was posted.

At some point after that, Camera+ was yanked from the App Store.

Ironically, Casasanta boasted of Camera+'s sales Tuesday in a separate post to the Tap Tap Tap blog, noting that after just two months, the program had generated approximately $500,000 in revenue. Among the reasons for its success, said Casasanta, was Apple featuring Camera+ as the "App of the Week" in Europe and several other markets.

Since Camera+'s dismissal from the App Store, Casasanta has not posted any additional entries to the Tap Tap Tap blog. The company did not reply to a request for comment and an interview with Casasanta.

Apple has not been shy about pulling programs from the App Store. Last year, for example, the company yanked VoiceCentral , a Google Voice-related application, a move that ultimately sparked an investigation by the Federal Communications Commission (FCC).

Gregg Keizer covers Microsoft, security issues, Apple, Web browsers and general technology breaking news for Computerworld. Follow Gregg on Twitter at @gkeizer or subscribe to Gregg's RSS feed . His e-mail address is gkeizer@ix.netcom.com .

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Maybe All The iPhone Needs Is More Antennas

Before Apple introduces its next iPhone, its engineers may want to take a look at some research from Rice University on smartphone antennas.

The Rice researchers--Ardalan Amiri Sani, Lin Zhong, and Ashutosh Sabharwal--have discovered that the key to better smartphone signal performance lies in equipping the mobiles with four antennas instead of one.

"Current mobile devices, such as smartphones and laptops, are omnidirectional and radiate power to all directions for uplink transmission," the trio explained in a paper they'll be presenting next month in Chicago at MobiCom 2010.

"Omnidirectionality not only introduces interference between peers, but also leads to power waste," they continued. "Emerging smartphone applications, such as participatory sensing, media sharing, mobile health monitoring, and video chat, are increasingly employing the uplink. Therefore, the mentioned interference has become a key bottleneck in the capacity of infrastructure networks with a large number of mobile clients."

Wireless transmission is one of the most power-hungry activities on a mobile device and a major barrier to wider adoption of the mobile Internet, they argued. To make matters worse, the farther a device is from a base station or access point, the worse its upload data link, because most of its limited transmission power is radiated in useless directions.

What the trio did was attach three passive directional antennas and an omnidirectional antenna to a WiFi transmitter. The directional antennas were used for transmission; the omnidiectional one for reception. The whole shebang was mounted on a motorized spinning platform so they could test the strength of the contraption's connectivity. Their experimental setup isn't something you'd put in your pocket or leave in close proximity to children.

Rather than transmit in all directions, as does the antenna in a typical cellphone, the directional antennas transmit in a more narrow band. The trick is to determine which antenna to use based on the phone's orientation. The researchers figured out how to do that and came up with some impressive results. They achieved an 85 percent increase in antenna performance, as well as 51 percent reduction in power consumption.

Sunday, August 8, 2010

Jailbroken iPhone 4s features FaceTime Over 3G [Video]

Recently JailbreakMe Web-based jailbreak tool for iOS devices has been revealed and to utilize the jailbroken iPhone 4s, you can think of installing My3G from Intelliborn that will enable you to use FaceTime video calling over 3G connections. How it works? The hack goes with your iPhone thinking it is on Wi-Fi instead of 3G allowing you to access some limited features that's originally restricted if you're using Wifi connections. Check out the video after the break.






Unfortunately, My3G is normally available at Rock Your iPhone for $3.99 but because there are lots of iPhone-lover who wants to forget about the death-grip issue, the site is down due to high traffic spike. Check out 9 to Mac video on how FaceTime work over 3G.